Unreal Engine courtyard environment with a sculptural tree centerpiece.

Environment / Characters / Creatures / Programming

Jordan Delagrange

Environment

Spaces, layout, materials.

Blockout of the Enclave landing area and monumental exterior architecture.
Enclave Landing - Blockout
Finished Enclave landing area with ships, materials, foliage, and final lighting.
Enclave Landing - Finished
Blockout of the Enclave courtyard centered around a large tree.
Enclave Courtyard - Blockout
Finished Enclave courtyard with its central tree, final materials, foliage, and lighting.
Enclave Courtyard - Finished
Blockout of the Enclave grounds and circulation layout.
Enclave Grounds - Blockout
Finished Enclave grounds with landscaped paths, water, architecture, and terrain.
Enclave Grounds - Finished
Wide structural study of the Below the Undercity central chamber, columns, tunnels, and modular architecture.
Below the Undercity - Structural Study
Below the Undercity environment view framed through a dark passage into a cool blue utility chamber.
Below the Undercity - View 01
Below the Undercity corridor view with contrasting warm and cool pools of light.
Below the Undercity - View 02
Below the Undercity gameplay encounter view with cover, an enemy silhouette, and directional lighting.
Below the Undercity - View 03
Below the Undercity chamber view with green industrial lighting and modular architecture.
Below the Undercity - View 04
Early corridor blockout pass showing the full scene.
Interior Corridor Blockout
Finished corridor environment with final lighting and dressing.
Interior Corridor Finished
Checker-material room blockout showing proportional room layout and repeated tiled UVs.
Room Layout
Checker-material corridor blockout showing tiled UV consistency across walls, ceiling, and floor.
Tiled UV Pass

Props & Foliage

Game-ready trees, vehicles, and environment props.

Featured Foliage Asset

Uneti Tree — Concept to Engine

A flowering hero tree with a twisted trunk, broad canopy, and hanging vines.

  • Foliage
  • PBR Materials
  • Unreal Engine
  • Physics Setup
Interactive canopy and hanging vines
Visual target for the Uneti tree's broad canopy and twisted trunk.
01 Concept target
Gray blockout of the Uneti tree establishing its trunk, roots, canopy, and hanging forms.
02 Form and silhouette blockout
Finished Uneti tree with bark, foliage, and blossom materials.
03 Finished engine asset

Refined silhouette, materials, Unreal setup, and foliage physics.

Foliage Collection

Dantooine tree set

Wind-responsive canopies and hanging vines.
Uneti Tree — Physics Base
Dantooine Tree 1
Dantooine Tree 2
Dantooine Tree 3
Dantooine Twisted Tree
Dantooine Wide Canopy

Selected Props

Landing Zone

Flight-line vehicles, service equipment, and monument.
Jedi StarfighterSingle-seat interceptor
Jedi Sentinel StatueAcademy monument
Canopy Access StandMobile maintenance stairs
Towing VehicleFlight-line utility tractor
Energy Refill UnitFour-cell service cart
Fuel CoilMobile hose reel
Fuel TankPortable fuel reservoir
Proton Torpedo RackRack-mounted munitions

Creatures

Tamed Rancor
Custom Terentatek

Characters

Xaria
Floating Utility Droid
War Droid
HK-24
Ithorian
Rodian Spacer
Twi'lek Jedi
Zabrak Sentinel
Duros Scholar
Honor Guard
Republic Soldier
Sith Marauder Armor
Bendak Starkiller
Heavy Sith Trooper
Master Vandar

Character Heads

Keanu Head
Xaria Head

Programming

  • Python
  • C++
  • C#
  • JavaScript
  • PowerShell
  • Unreal Blueprints
  • WGSL / Shader Programming
  • CMake
  • Ren'Py

My Creative Philosophy

Efficient work, imaginative intent.

I work as efficiently as possible without sacrificing imaginative vision. When an idea starts to take shape, I iterate intentionally, keep momentum, and step back often enough to see the work with perspective.

I ask questions like: Who is this character? Why are they here? What is their story? Creative work with depth and intention is worth remembering. I want games to be engaging and fulfilling, not addictive by design; experiences that transport players into another world and stay with them after the final level.