Unreal Engine courtyard environment with a sculptural tree centerpiece.

Environment / Characters / Technical Art / Programming

Jordan Delagrange

Environment

Spaces, layout, materials.

Exterior sci-fi enclave gate with statues and monumental forms.

Enclave Exterior

Circular enclave plaza with structural rhythm and open courtyard framing.

Enclave Plaza

Early corridor blockout pass showing the full scene.
Interior Corridor Blockout
Finished corridor environment with final lighting and dressing.
Interior Corridor Finished
Japanese apartment concept reference with warm lived-in interior details.
Apartment Concept
Japanese apartment in-engine layout render with matching room composition and props.
Layout Render
Japanese apartment overhead render showing color contrast and lighting composition.
Lighting Overhead
Japanese apartment detail render showing table props, shelving, and interior lighting.
Interior Detail
Checker-material room blockout showing proportional room layout and repeated tiled UVs.
Room Layout
Checker-material corridor blockout showing tiled UV consistency across walls, ceiling, and floor.
Tiled UV Pass

Props

Rifle
Gas Mask
Light Fixture
Junction Box
Supply Crate
Sandbags
Toolbox
Vault Door
Utility Belt
Pallet
Damaged Wall
90 Degree Catwalk
Bulkhead Threshold
Cable Strip Floor
Cargo Container
Circle Floor Tile
Coil
Conduit Bundle
Crates
Doorway
Explosive Tank 1
Explosive Tank 2
Floor Tile 01
Floor Tile 02
Floor Tile 03
Floor Tile 04
Floor Segment 01
Floor Segment 02
Horizontal Pipes
Damaged Horizontal Pipes
Loadout Workbench
Maintenance Terminal
Modular Floor Tile 1
Pipe Junction
Portal
Repair Socket
Stairway Ramp
Storage Cabinet
Straight Catwalk
Tool Cart
Vertical Pipes
Wall Panel
Wall Electric Junction
Damaged Wall Electric Junction
Wall Hooks
Wall Pipes
Wall Switch
Wall Vent
Damaged Wall Vent
Infected Wall Vent
Wire Hub
Wire Junction

Characters

Dathomir Witch
Tamed Rancor
Floating Utility Droid
War Droid
HK-24
Protocol Droid
Ithorian
Rodian Spacer
Twi'lek Jedi
Zabrak Sentinel
Duros Scholar
Honor Guard
Republic Soldier
Sith Marauder Armor
Bendak Starkiller
Carth
Commoner M1
Construction Droid
Dark Jedi Male
Heavy Sith Trooper
Master Dorak
Master Vandar
Master Vrook
Master Zhar
Mechanic 1
Player
Sith Captain
Sith Trooper
Trask
Lineup of KOTOR high-fidelity character renders.

Full Character Set

Technical Art / Programming

Tools and pipelines.

Vox Studio technical art card.
Vox Studio
KineWave Unreal plugin technical art card.
KineWave
GhostRigger technical art card with current Map Studio UI artifact.
GhostRigger
RizomUV MCP technical art card.
RizomUV MCP
Substance Painter MCP technical art card.
Substance Painter MCP
Unreal MCP Ghost technical art card showing the MCP Chat editor window.
Unreal MCP Ghost

Languages & Scripting

  • Python
  • C++
  • C#
  • JavaScript
  • PowerShell
  • Unreal Blueprints
  • WGSL / Shader Programming
  • CMake
  • Ren'Py

My Creative Philosophy

Efficient work, imaginative intent.

I work as efficiently as possible without sacrificing imaginative vision. When an idea starts to take shape, I iterate intentionally, keep momentum, and step back often enough to see the work with perspective.

I ask questions like: Who is this character? Why are they here? What is their story? Creative work with depth and intention is worth remembering. I want games to be engaging and fulfilling, not addictive by design; experiences that transport players into another world and stay with them after the final level.