Unreal Engine courtyard environment with a sculptural tree centerpiece.

Environment / Characters / Creatures / Programming

Jordan Delagrange

Environment

Spaces, layout, materials.

Blockout of the Enclave landing area and monumental exterior architecture.
Enclave Landing - Blockout
Finished Enclave landing area with ships, materials, foliage, and final lighting.
Enclave Landing - Finished
Blockout of the Enclave courtyard centered around a large tree.
Enclave Courtyard - Blockout
Finished Enclave courtyard with its central tree, final materials, foliage, and lighting.
Enclave Courtyard - Finished
Blockout of the Enclave grounds and circulation layout.
Enclave Grounds - Blockout
Finished Enclave grounds with landscaped paths, water, architecture, and terrain.
Enclave Grounds - Finished
Wide structural study of the Below the Undercity central chamber, columns, tunnels, and modular architecture.
Below the Undercity - Structural Study
Below the Undercity environment view framed through a dark passage into a cool blue utility chamber.
Below the Undercity - View 01
Below the Undercity corridor view with contrasting warm and cool pools of light.
Below the Undercity - View 02
Below the Undercity gameplay encounter view with cover, an enemy silhouette, and directional lighting.
Below the Undercity - View 03
Below the Undercity chamber view with green industrial lighting and modular architecture.
Below the Undercity - View 04
Early corridor blockout pass showing the full scene.
Interior Corridor Blockout
Finished corridor environment with final lighting and dressing.
Interior Corridor Finished
Checker-material room blockout showing proportional room layout and repeated tiled UVs.
Room Layout
Checker-material corridor blockout showing tiled UV consistency across walls, ceiling, and floor.
Tiled UV Pass

Creatures

Tamed Rancor
Custom Terentatek

Characters

Xaria
Floating Utility Droid
War Droid
HK-24
Ithorian
Rodian Spacer
Twi'lek Jedi
Zabrak Sentinel
Duros Scholar
Honor Guard
Republic Soldier
Sith Marauder Armor
Bendak Starkiller
Heavy Sith Trooper
Master Vandar

Character Heads

Keanu Head
Xaria Head

Programming

  • Python
  • C++
  • C#
  • JavaScript
  • PowerShell
  • Unreal Blueprints
  • WGSL / Shader Programming
  • CMake
  • Ren'Py

My Creative Philosophy

Efficient work, imaginative intent.

I work as efficiently as possible without sacrificing imaginative vision. When an idea starts to take shape, I iterate intentionally, keep momentum, and step back often enough to see the work with perspective.

I ask questions like: Who is this character? Why are they here? What is their story? Creative work with depth and intention is worth remembering. I want games to be engaging and fulfilling, not addictive by design; experiences that transport players into another world and stay with them after the final level.