Featured Foliage Asset
Uneti Tree — Concept to Engine
A flowering hero tree with a twisted trunk, broad canopy, and hanging vines.
Refined silhouette, materials, Unreal setup, and foliage physics.
Environment















Props & Foliage
Featured Foliage Asset
A flowering hero tree with a twisted trunk, broad canopy, and hanging vines.
Refined silhouette, materials, Unreal setup, and foliage physics.
Foliage Collection
Selected Props
Game Design / Rapid Prototyping
Featured Project
Built over an approximately five-hour implementation window.
I built Dolphin Cove from a movement blockout into an explorable ocean in approximately five hours. I designed the steering, underwater habitats, and adjustable pace, sound, and visual detail. The prototype explores how configurable play could support regulation and focus; clinician controls let the experience adapt to the player.
Creatures
Characters
Character Heads
Programming
My Creative Philosophy
I like building places that make me wonder who lived there, and characters that look like they belong. I work from blockout through materials and animation, refining how everything looks and feels in play.
My favorite projects bring environments, creatures, and props together into a world worth exploring.