Featured Project
Dolphin Cove
Built over an approximately five-hour implementation window.
Dolphin Cove is a clinician-configurable game prototype designed to support regulation and focus in autistic children while encouraging physical activity through gentle underwater exploration. I applied rapid game development principles to move from a simple movement blockout to a playable ocean, prioritizing responsive controls, adjustable sensory settings and rewarding discovery. Short iteration cycles and reusable systems kept development focused, producing a demo that captures the core experience efficiently and establishes a foundation for future motion-based hardware integration.













