Game design / C++ / Unreal Engine
Routine Maintenance
A maintenance droid. A ship in lockdown. Systems built to turn survival into a series of decisions.
Interactive gameplay demonstrations require JavaScript.
Gameplay systems · Level design · Worldbuilding
Selected work
Game design / C++ / Unreal Engine
A maintenance droid. A ship in lockdown. Systems built to turn survival into a series of decisions.
Interactive gameplay demonstrations require JavaScript.
Game Design / Rapid Prototyping
Featured Project
Early Godot prototype
I designed the steering, underwater habitats, and adjustable pace, sound, and visual detail. This early prototype explores configurable play; it is a design study, not a clinically validated treatment.
Environment
Landscape, lighting, and worldbuilding
Unreal Engine · Cinematic showcase · 60 seconds















Props & Foliage
Featured Foliage Asset
A flowering hero tree with a twisted trunk, broad canopy, and hanging vines.
Refined silhouette, materials, Unreal setup, and foliage physics.
Foliage Collection
Selected Props
Simulation / Materials
Weapon, impact, and elemental effects
Character animation
Hover to preview · Click or tap to keep playing · One performance at a time
Routine Maintenance

Industrial ship exterior · Modeling and material study

Boss assembly · PBR material study
Explore attack cancellation ↗Creatures
33,750 triangles · Original PBR textures and native animation. Modeling, texturing, animation, and enemy implementation for a Star Wars / KOTOR II fan mod, based on original game references.
14,299 triangles · 23-bone rig. Tripo starting mesh, Blender cleanup, custom rig and animation; Higgsfield motion references. C++ behavior and VFX integration in Unreal.
Characters
KOTOR II / Outfit redesign
Leather layers, fitted armor, and a modular assembly for female and male bodies.
View comparisons & breakdown ↗Programming
My Creative Philosophy
I like building places that make me wonder who lived there, and characters that look like they belong. I work from blockout through materials and animation, refining how everything looks and feels in play.
My favorite projects bring environments, creatures, and props together into a world worth exploring.