Canyon environment
Landscape, lighting, and worldbuilding
Art · Selected work
Native renders, interactive models, and the work behind them.
Environment
Landscape, lighting, and worldbuilding
Unreal Engine · Cinematic showcase · 60 seconds















Foliage / Blender
Thirteen interactive assets, from woodland ground cover to branching trees. Open any model, then switch assets inside the viewer.


Process film / 19 minutes
From plant structure to surfaces and final presentation.
Watch the full workflow ↗Blender · Seven asset families
Original Kaigen geometry and a generated leaf atlas. Poly Haven CC0 material sources: Fern 02 (Rico Cilliers / Rob Tuytel), Jolcham Oak Bark 01 (Charlotte Baglioni), and Forest Ground 04 (Rob Tuytel / Rico Cilliers). Mossy rock reuses the Kaigen cavern rock and material.
Creatures
14,299 triangles · 23-bone rig. Tripo starting mesh, Blender cleanup, custom rig and animation; Higgsfield motion references. C++ behavior and VFX integration in Unreal.
33,750 triangles · Original PBR textures and native animation. Modeling, texturing, animation, and enemy implementation for a Star Wars / KOTOR II fan mod, based on original game references.
Characters
KOTOR II / Character redesign
Layered white hair, quilted cloth, worn leather, and fitted jewelry.
Current head, outfit and materials with a detailed presentation groom and repaired rear root coverage. 73,580 triangles in this viewer; the optimized game delivery is 14,984. Static model study; animation and secondary motion remain in development.
Rotate, zoom, and inspect the model. Head and outfit UVs are available beneath the viewer.
KOTOR II / Outfit redesign
Leather layers, fitted armor, and a modular assembly for female and male bodies.
View comparisons & breakdown ↗Props
Selected Props
Simulation / Materials
Weapon, impact, and elemental effects
Routine Maintenance / Native Unreal captures
Character animation
Hover to preview · Click or tap to keep playing · One performance at a time
Routine Maintenance

Industrial ship exterior · Modeling and material study

46-mesh assembly · PBR material study / In development
Explore attack cancellation ↗