Development / Design · C++ / Unreal Engine

Routine
Maintenance

I design and implement combat, enemy behavior, movement, and interactive level systems for this original Unreal game.

Independent project · In development

Cinder Engine · Native Unreal gameplay capture

Routine Maintenance / C++

Gameplay systems

Interactive gameplay demonstrations require JavaScript.

Archive

Earlier prototype

Dolphin Cove · Earlier playable prototype

Game Design / Rapid Prototyping

Dolphin Cove

Independent prototype

A playable ocean prototype

  • Game Design
  • Rapid Prototyping
  • Godot
  • Adaptive Play

Early Godot prototype

I designed the steering, underwater habitats, and adjustable pace, sound, and visual detail. This early prototype explores configurable play; it is a design study, not a clinically validated treatment.

About / Contact

About Jordan Delagrange

I’m a game designer with software-engineering experience, studying Game Design at Academy of Art University. I connect C++ rules to player-facing motion, feedback, and choices.

Routine Maintenance is my original game in development. My KOTOR II work explores character replacements and environments within an existing game’s constraints.

Get in touch ↗ · Resume