Routine Maintenance / C++
Gameplay systems
Interactive gameplay demonstrations require JavaScript.
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Development / Design · C++ / Unreal Engine
I design and implement combat, enemy behavior, movement, and interactive level systems for this original Unreal game.
Independent project · In development
Routine Maintenance / C++
Interactive gameplay demonstrations require JavaScript.
Source walkthroughs are loading.
Archive
Game Design / Rapid Prototyping
Independent prototype
Early Godot prototype
I designed the steering, underwater habitats, and adjustable pace, sound, and visual detail. This early prototype explores configurable play; it is a design study, not a clinically validated treatment.
About / Contact
I’m a game designer with software-engineering experience, studying Game Design at Academy of Art University. I connect C++ rules to player-facing motion, feedback, and choices.
Routine Maintenance is my original game in development. My KOTOR II work explores character replacements and environments within an existing game’s constraints.